1. Kinematic Equations (uniform acceleration)
= velocity at , = velocity at time . Hold only while is truly constant over the interval — re-derive (or split into constant- pieces) otherwise.
2. Distance vs. Displacement — when they differ
Displacement: , signed, net change only. Distance (path length): always positive, only ever adds up.
- No reversal: distance = |displacement|.
- Velocity reverses: distance = sum of |Δx| each leg; displacement = net Δx. Distance ≥ |displacement|, always.
3. Average Velocity vs. Average Speed
Average speed = path length / (not displacement / ). Always .
- Round trip (ends where it started): displacement = 0, so — even though average speed is clearly nonzero.
4. Instantaneous Velocity and Speed
Slope of the tangent to the graph. Positive while increases, negative while decreasing, zero at a momentary flat (e.g. top of a vertical throw).
- Instantaneous speed = — exactly, unlike the averaged versions, since over a vanishing interval the path can’t double back on itself.
5. Acceleration — sign rules, not just the sign of a
SI unit: . Geometrically, slope of the graph.
- Same sign as (both + or both −): speed is increasing, regardless of whether itself reads positive or negative.
- Opposite sign to : speed is decreasing — this is true deceleration.
- Never judge from the sign of alone — always compare it against the sign of .
6. Relative Velocity in One Dimension
Apply the same sign convention consistently to both and .
- Same direction (chasing): relative speed is reduced — A appears slower to B than its ground speed.
- Opposite directions (closing in): relative speed adds — A appears to rush past much faster than its ground speed.
7. Reading the Graphs
- Slope of graph = (instantaneous velocity).
- Slope of graph = (acceleration).
- Area under graph, between two instants = displacement over that interval.
Full derivations and worked examples: detailed notes →
