1. Vectors — Definitions & Equality
- Scalar: magnitude only (distance, mass, time). Combines by ordinary algebra.
- Vector: magnitude and direction (displacement, velocity, force). Combines by the triangle/parallelogram law.
- Two vectors are equal only if magnitude and direction both match.
Path length , equal only when the object never changes direction.
2. Vector Addition & Subtraction
(no defined direction). Subtraction: .
- Resultant of two velocities on one object: — addition.
- Relative velocity of 1 w.r.t. 2: — subtraction. Easy to conflate with the above.
3. Resolving a Vector into Components
Sign of each component depends only on which quadrant falls in:
- Quadrant I : .
- Quadrant II : .
- Quadrant III : .
- Quadrant IV : .
4. Velocity & Acceleration in a Plane
Velocity is always tangent to the path. Unlike straight-line motion, the angle between and can be anywhere from to .
5. Motion with Constant Acceleration
The two axes are independent: two ordinary 1D problems running at once.
6. Projectile Motion — Key Results
- Maximum range: at (fixed launch speed).
- Equal range: and give the same (same ).
- Caveat: both assume equal launch and landing height — see the concept page for the asymmetric case, where 45° is no longer optimal.
7. Uniform Circular Motion
, and since arc length , .
always points toward the centre; its magnitude is constant but its direction keeps changing, so it is not a constant vector — the constant-acceleration equations of §5 do not apply to circular motion.
Full derivations and worked examples: detailed notes →
