Physics by Lamhi: Not Your Boring Physics

CLASS 11 · CHAPTER 3 · MECHANICS

QUICK REVISION

Motion in a Plane

Every key result from this chapter, boxed and ready for a last look before the exam. No derivations here, just what to recall and when to use it — for the full explanation, see the detailed notes.

1. Vectors — Definitions & Equality

  • Scalar: magnitude only (distance, mass, time). Combines by ordinary algebra.
  • Vector: magnitude and direction (displacement, velocity, force). Combines by the triangle/parallelogram law.
  • Two vectors are equal only if magnitude and direction both match.

Path length ≥\geq ∣displacement∣|\text{displacement}|, equal only when the object never changes direction.

2. Vector Addition & Subtraction

A+B=B+A,(A+B)+C=A+(B+C)\mathbf{A}+\mathbf{B}=\mathbf{B}+\mathbf{A}, \qquad (\mathbf{A}+\mathbf{B})+\mathbf{C}=\mathbf{A}+(\mathbf{B}+\mathbf{C})

A+(−A)=0\mathbf{A}+(-\mathbf{A})=\mathbf{0} (no defined direction). Subtraction: A−B=A+(−B)\mathbf{A}-\mathbf{B}=\mathbf{A}+(-\mathbf{B}).

  1. Resultant of two velocities on one object: v=v1+v2\mathbf{v}=\mathbf{v}_1+\mathbf{v}_2 — addition.
  2. Relative velocity of 1 w.r.t. 2: v1/2=v1−v2\mathbf{v}_{1/2}=\mathbf{v}_1-\mathbf{v}_2 — subtraction. Easy to conflate with the above.

3. Resolving a Vector into Components

A=Axi^+Ayj^,Ax=Acos⁡θ,    Ay=Asin⁡θ\mathbf{A} = A_x\hat{\mathbf{i}} + A_y\hat{\mathbf{j}}, \qquad A_x = A\cos\theta,\;\; A_y = A\sin\theta
A=Ax2+Ay2,θ=tan⁡−1 ⁣(AyAx)A = \sqrt{A_x^2+A_y^2}, \qquad \theta = \tan^{-1}\!\left(\dfrac{A_y}{A_x}\right)

Sign of each component depends only on which quadrant θ\theta falls in:

  1. Quadrant I (0∘-90∘)(0^\circ\text{-}90^\circ): Ax>0,  Ay>0A_x>0,\; A_y>0.
  2. Quadrant II (90∘-180∘)(90^\circ\text{-}180^\circ): Ax<0,  Ay>0A_x<0,\; A_y>0.
  3. Quadrant III (180∘-270∘)(180^\circ\text{-}270^\circ): Ax<0,  Ay<0A_x<0,\; A_y<0.
  4. Quadrant IV (270∘-360∘)(270^\circ\text{-}360^\circ): Ax>0,  Ay<0A_x>0,\; A_y<0.

4. Velocity & Acceleration in a Plane

v=drdt=vxi^+vyj^,vx=dxdt,    vy=dydt\mathbf{v} = \dfrac{d\mathbf{r}}{dt} = v_x\hat{\mathbf{i}} + v_y\hat{\mathbf{j}}, \qquad v_x = \dfrac{dx}{dt},\;\; v_y = \dfrac{dy}{dt}
a=dvdt=axi^+ayj^,ax=dvxdt,    ay=dvydt\mathbf{a} = \dfrac{d\mathbf{v}}{dt} = a_x\hat{\mathbf{i}} + a_y\hat{\mathbf{j}}, \qquad a_x = \dfrac{dv_x}{dt},\;\; a_y = \dfrac{dv_y}{dt}

Velocity is always tangent to the path. Unlike straight-line motion, the angle between v\mathbf{v} and a\mathbf{a} can be anywhere from 0∘0^\circ to 180∘180^\circ.

5. Motion with Constant Acceleration

v=v0+atr=r0+v0t+12at2\begin{gathered} \mathbf{v} = \mathbf{v}_0 + \mathbf{a}t \\[6px] \mathbf{r} = \mathbf{r}_0 + \mathbf{v}_0 t + \tfrac{1}{2}\mathbf{a}t^2 \end{gathered}
vx=v0x+axt,x=x0+v0xt+12axt2vy=v0y+ayt,y=y0+v0yt+12ayt2\begin{gathered} v_x = v_{0x} + a_x t, \qquad x = x_0 + v_{0x}t + \tfrac{1}{2}a_x t^2 \\[6px] v_y = v_{0y} + a_y t, \qquad y = y_0 + v_{0y}t + \tfrac{1}{2}a_y t^2 \end{gathered}

The two axes are independent: two ordinary 1D problems running at once.

6. Projectile Motion — Key Results

x(t)=(v0cos⁡θ0) t,y(t)=(v0sin⁡θ0) t−12gt2x(t) = (v_0\cos\theta_0)\,t, \qquad y(t) = (v_0\sin\theta_0)\,t - \tfrac{1}{2}gt^2
Tf=2v0sin⁡θ0g,hm=v02sin⁡2θ02gR=v02sin⁡2θ0g\begin{gathered} T_f = \dfrac{2v_0\sin\theta_0}{g}, \qquad h_m = \dfrac{v_0^2\sin^2\theta_0}{2g} \\[8px] R = \dfrac{v_0^2\sin 2\theta_0}{g} \end{gathered}
  1. Maximum range: at θ0=45∘\theta_0=45^\circ (fixed launch speed).
  2. Equal range: θ0\theta_0 and 90∘−θ090^\circ-\theta_0 give the same RR (same sin⁡2θ0\sin 2\theta_0).
  3. Caveat: both assume equal launch and landing height — see the concept page for the asymmetric case, where 45° is no longer optimal.

7. Uniform Circular Motion

Centripetal acceleration
ac=v2R=ω2Ra_c = \dfrac{v^2}{R} = \omega^2 R

ω=Δθ/Δt\omega = \Delta\theta/\Delta t, and since arc length =R Δθ=R\,\Delta\theta, v=ωRv=\omega R.

ω=2πν,v=2πRν,ac=4π2ν2R\omega = 2\pi\nu, \qquad v = 2\pi R\nu, \qquad a_c = 4\pi^2\nu^2 R

ac\mathbf{a}_c always points toward the centre; its magnitude is constant but its direction keeps changing, so it is not a constant vector — the constant-acceleration equations of §5 do not apply to circular motion.

Full derivations and worked examples: detailed notes →